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Kostas Map (basic Land-Masses) :iconpost-render:Post-Render 0 0 Rock Wall :iconpost-render:Post-Render 0 0 Wall Tile :iconpost-render:Post-Render 0 0 Scene Rough :iconpost-render:Post-Render 1 0 Mushrooms :iconpost-render:Post-Render 1 0 LilyPad :iconpost-render:Post-Render 1 0 Fae Pod 2 :iconpost-render:Post-Render 0 0 Faerie Pod 1 :iconpost-render:Post-Render 0 0 Project_Progress :iconpost-render:Post-Render 0 0 Manor: Ground Floor (base) :iconpost-render:Post-Render 1 0 Project 2 :iconpost-render:Post-Render 0 0 Project 1 :iconpost-render:Post-Render 1 0


Handpainted Fantasy Map Concept :icondjekspek:Djekspek 577 96
Mature content
Ms. Deertaur :iconlaloon:laloon 374 25
Bug fairy keyshot :iconlaloon:laloon 408 13 Bug fairy :iconlaloon:laloon 432 23 The Undiscovered Country :icontigaer:tigaer 961 82 Jungle :iconandywong75:Andywong75 35 11 Mangrove :iconphaceless2:phaceless2 96 42 Book of the Dead blank sketchbook ooak sculpture :icondogzillalives:dogzillalives 79 7 spirit of the machine. :iconkilartdev:KilartDev 1,570 22 Blue Haven.Noctis Luna. :iconsakimichan:sakimichan 14,351 334 Daenerys :iconsakimichan:sakimichan 15,329 312


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Kostas Map (basic Land-Masses)

The base water and land masses for the fantasy world I have been working on (in writing) for several years now.* The characters, races, cultures & creatures I have in writing have come to a point where a legitimate visual reference is needed to ensure a level of consistency throughout the world and the interaction of its inhabitants. This is just the beginnings of the surface terrain map. This does not have any sort of topography at this time (other than some water depth). There are currently no rivers, as I will need to place mountain ranges before I know where the rivers should go. There will also be a subterranean map as well as a map/guide to the several land masses which float/fly about the worlds surface. I imagine I will be jumping around a lot in the continued creation of this world as I have a tendency to get side-tracked. However, I am purposed to only divert artistic focus onto other aspects of this fantasy worlds creation and not other projects. Hopefully I will gain some more ground on the map before something else distracts me, but we'll see....

*special thanks to donjon's RPG tools for giving me a helping hand, specifically in creating interesting, believable land masses.

Rock Wall
I felt the stones appeared a bit too simple and not quite the look I was going for. My wood texture also did not show the painted details like I wanted, but I learned some new tricks, now time to move on.
Wall Tile
a "tile" I created for making the exterior walls of buildings. Still need to make one with a window and one with a doorway, but once those are done I will have the basics to make the outer face of any small village-style building :-)
Scene Rough
so...i couldn't wait to share. this is not the full render, this is the rough preview render I get to see while working on the final. Currently the lighting is not at full intensity, the plants have no texture and have WAY too obvious of a repeating pattern. I think the roughs like this is all I will post until I am completely done with my current scene, since rendering all the elements is such a time-intensive ordeal. 
So the mushrooms and ground currently just have a base color as I spent a lot of time painting the texture on the tree. This is a low-poly setup currently. As I progress with my skill set I am hoping to be able to sculpt in surface details (like the bark texture) in order to give a more detailed/realistic look to the stylized design. Hopefully I can finish the shrooms and ground tomorrow....
My goal is to post my works-in-progress as well as my complete creations as I begin to delve into the realm of 3D graphics. I will primarily be using Blender, but may also occasionally utilize DAZ3D and Sculptris.
I hope to complete a project or work assignment every day. These projects will either be done while following a specific tutorial, or based off the knowledge/skills I have acquired from having viewed said tutorials.
I am starting from ground zero, so I warn you: the first several images posted will be rather boring. My goal in posting the beginner stuff is not only to show my progress, but my rate of improvement as I continue to familiarize myself with the tools I have at my disposal. Feedback and constructive criticism are always welcome.



United States


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penguin04 Featured By Owner Feb 13, 2017  Student Digital Artist
Welcome to DA! Have a llama badge :D 
If you want to know the rules of DA you should look at this: 
You should also Stop by the DAWelcomeWagon group to get started